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TGRCDev c35312aeeb
Setting up GitLab CI
2 years ago
.vscode Transform class w/ basic static testing 2 years ago
src Setting up Shape CSG tool 2 years ago
test Setting up Shape CSG tool 2 years ago
thirdparty Rewrite again because of untested code 2 years ago
.gitignore Began GLFW test program 2 years ago
.gitlab-ci.yml Setting up GitLab CI 2 years ago
Doxyfile Cell serialization, double support 2 years ago
LICENSE Relicensed to Apache 2.0 2 years ago
README.md Setting up GitLab CI 2 years ago
SConstruct Transform class w/ basic static testing 2 years ago

README.md

BigRock

A 3D terrain library written in C++ (currently dependent on C++11), designed to be wrapped for any 3D game engine. It makes use of CSG primitives to place, remove and modify terrain in a sparse voxel octree. I plan to use multithreading and OpenCL to boost performance to run at real-time speeds on low-spec computers.

This library is currently incomplete, but is being worked on.

Current Dependencies

Prototype Image