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David Williams c986c9f0b1 Added note that development of PolyVox has now stopped. 5 years ago
bindings Minimal set of changes to get Python bindings building since the last big refactor made PolyVox header only. 6 years ago
build Added placeholder file for empty build folder. 11 years ago
documentation Documentation fixes. 6 years ago
examples Tidying up comments. 6 years ago
include Added ability to check whether previousVoxel has been set. 5 years ago
tests Added ability to check whether previousVoxel has been set. 5 years ago
.gitattributes Added pattern for SWIG interface files. 7 years ago
CHANGELOG.txt Updated changlelog with a quick braindump. 7 years ago
CMakeLists.txt Changed 'embedded' licenses from zlib to MIT. 6 years ago
CREDITS.txt Normalized line endings 7 years ago
CTestConfig.cmake Changed 'embedded' licenses from zlib to MIT. 6 years ago
INSTALL.txt Updated install instructions regarding different Python versions. 6 years ago
LICENSE.txt Changed license from zlib to MIT. 6 years ago
Packaging.cmake Changed 'embedded' licenses from zlib to MIT. 6 years ago
README.rst Added note that development of PolyVox has now stopped. 5 years ago
TODO.txt Normalized line endings 7 years ago

README.rst

PolyVox - The voxel management and manipulation library
=======================================================
.. attention ::
This system is no longer under active development. For more details please see this blog post: http://www.volumesoffun.com/wrapping-up-polyvox-development-to-focus-on-cubiquity-2/

PolyVox is the core technology which lies behind our games. It is a fast, lightweight C++ library for the storage and processing of volumetric (voxel-based) environments. It has applications in both games and medical/scientific visualisation, and is released under the terms of the `MIT license <https://www.tldrlegal.com/l/mit>`_.

PolyVox is a relatively low-level library, and you will need experience in C++ and computer graphics/shaders to use it effectively. It is designed to be easily integrated into existing applications and is independent of your chosen graphics API. For more details please see `this page <http://www.volumesoffun.com/polyvox-about/>`_ on our website.